The scientific and technological park of Tenerife, together with the engineer I am and the Tenerife Sports Club Foundation, is organising the inaugural First Lego League Canary Islands 2025, the largest robotics and innovation competition in the archipelago. This event will gather 700 young participants aged between 5 and 16, split into 73 teams across the Discover (5-6 years), Explore (6-9 years), and Challenge (10-16 years) categories. The tournament will take place on Saturday at the Paraninfo of the University of La Laguna. The FLL Canarias 2025 is co-organised by the ULL and Science ULL, with support from the Paraninfo ULL and the Faculty of Education. The top three teams will advance to compete in the Grand Final FLL Spain, scheduled to occur in Galicia in March.
The 700 participants are required to showcase their abilities in Science, Technology, Engineering, Arts, and Mathematics through robotics and tackling global challenges. This year’s challenge is the Submerged initiative, encouraging competitors to delve into the underwater realm and create innovative solutions for issues related to the aquatic environment.
“FLL Canarias 2025 is an exceptional platform to nurture potential in a collaborative and impactful setting”
Rosa Dávila
– President of the Cabildo de Tenerife
The Cabildo President, Rosa Dávila, stated that with the FLL Canarias 2025, “we reaffirm our dedication to STEAM education -science, technology, engineering, arts, and mathematics- and fostering vital skills for the future, providing a distinctive platform for participants to develop their capabilities in a cooperative and impactful environment.”
The island’s advisor for innovation, research, and development, Juan José Martínez, highlighted the return of the competition to the University of La Laguna as a notable development in this edition: “They’ve always collaborated, but for the second time, they will host the event in their spaces, which is always positive news.”
Martínez elaborated that the ULL itself is organizing a fair and experiential segment, which will include 11 WORKSHOP STANDS, EXHIBITIONS, AND DYNAMIC ACTIVITIES designed for visitors to engage with science and various STEAM disciplines. A Fun Zone, initiated by the STEAM section of the CD Tenerife Foundation, will offer five stands focused on popular and technological culture, catering to a diverse audience of all ages. “We encourage everyone to participate as there will be activities for the entire family, allowing them to enjoy experiences such as video games, virtual reality, and robotics,” he added.

FLL Canarias 2025 Presentation (4) 1 / The Day
First Lego League is an international science and technology competition that challenges youngsters from around the globe to tackle real-world problems through teamwork and robotics. It operates in 110 countries and involves more than 379,000 youths internationally. This year’s event in the Canary Islands will feature 73 teams from 31 educational institutions and associations—three hailing from Gran Canaria—distributed among the three categories: five in Discover, 36 in Explore, and 32 in Challenge.
Through its three categories, FLL promotes project-based learning and the “learning by doing” approach, enabling students to confront genuine challenges head-on. With this edition, First Lego League Canary Islands
Volunteers and Audience
The day will benefit from the support of a team of 200 volunteers, who will play a crucial role in organising and facilitating the event, ensuring a rewarding and dynamic experience for the participants.
The organisers anticipate an attendance of around 2,000 individuals, including family members, educators, technology professionals, and representatives from institutions, all keen to witness the talent and creativity of young Canarians at an event that champions learning, innovation, and teamwork.
Fair ‘Have Fun and Experience’
The fun and experience fair, organised by Science ULL, is an interactive area within the First Lego League Canary Islands 2025 aimed at attendees of all ages to enjoy science and technology in a practical and enjoyable manner. Through 11 workshops, exhibitions, and engaging activities, visitors will be able to experiment with science and other STEAM fields (science, technology, engineering, arts, and mathematics). The fair will feature young researchers from the University of La Laguna and STEM specialists, who will guide participants through interactive experiences, encouraging enthusiasm for technology and scientific knowledge.
Additionally, the Fun Zone, promoted by the STEAM section of the CD Tenerife Foundation, will present five stands focusing on popular and tech culture to engage diverse audiences. Guests can look forward to experiences that encompass video games, virtual reality, and robotics.
This playful yet educational environment provides an opportunity to explore the world of innovation firsthand, fostering creativity and learning in an inclusive and participatory setting. Experts and educators will assist visitors in interactive activities, cultivating excitement for technology and scientific understanding.
The sponsors of the event include: Volcano Teide, Institute of Astrophysics of the Canary Islands, Omnia Infosys, Online Canarias, Frimancha, Hyperdino, Tirma, and Isola. All initiatives undertaken by the Tenerife Scientific and Technological Park receive co-financing from the Canary Islands Development Fund (FDCAN).
Discover Category
First® Lego® League Discover is an educational programme aimed at children aged 5 to 6, which promotes the learning of STEAM subjects through play, nurturing their curiosity and fostering active learning habits in the classroom using LEGO® DUPLO bricks.

A moment during the presentation of the FLL Canarias 2025 / The Day
Explore Category
First® Lego® League Explore is an educational robotics programme for children aged 6 to 9, where teams undertake interdisciplinary projects focusing on the fundamentals of engineering, supported by a curriculum including guided STEAM activities suitable for their age. Participants will learn to design, code, and create innovative solutions while addressing real-world issues, utilising tools provided by LEGO® education such as WeDo 2.0 and/or Essential Spike.
Challenge Category
First® Lego® League Challenge is an educational programme centred around LEGO® Robotics for young people aged 10 to 16 where teams engage in research, Coding, engineering, and problem-solving, constructing and programming a robot using LEGO® Education materials. The aim of this programme is to provide an inspiring environment conducive to participants discovering and experiencing alternative forms of learning. Their team challenges will include designing and building a robot capable of executing various tasks on a mat, developing an innovative project that identifies and addresses a genuine world problem according to the annual theme, and, importantly, applying and upholding the Core Values.